:: Q&A::

01: Toy Mechanics?

I'm not an expert on this subject, nor do I claim any accuracy on this. But here's what I've found out from my own experience.

Rules for Toy transformation (That I can remembered)
- Joint and limbs can be detach, then reattach. (See 'VFX1 - Valkyrie' from 'Robotech' for reference.)
- Parts can be twisted/bend, as long as things comes together in some way
- Additional parts can be added to simply make the Bot 'complete'. Even if it isn't present in the detransform state. (See 'Omega Supreme' from 'Transformers' for reference.)
- Like the rules above in reverse, You need not use all the parts presented in the detransform state on the robot. All additional meterials can be 'disgarded' as conveniently place in 'Dimensional storage' for keeping. (See 'Optimus Prime' from 'Transformers' for Reference.)
- Robots can be made with another transform state in mind, Even if the other state doesn't comply with the robotic transformation. (See 'Voltron', 'Mighty Orbot' for refrence)
- New rules are made up every day, you should check new gigantic robot anime for New ideas.

If you think these rules are not your cup of tea. And still would like to see your mecha having a chance of becoming reality. Please consider the following contrast.

The Perils of convetional Physics (Not all of it is presented here.)
- In attaching any high velocity gun on the robot's shoulder, you must know that the kick-back force's momentum will require you to expand the robot's base.

- Your robot cannot be used for space combat, since the center of gravity for your mecha is going to require compicated managing to compensate. If your calculation is wrong, your robot will spend its time spinning around itself, Making it a good target for laser practice.

- Going at high speed puts your mech through a high frequency vibration, any joints that isn't secure 'will' come loose. Attaching a power booster jet to your mech is ill-advised, since you'll spend your time collecting the parts from a 30 mile radius.
- Your mech will be encumbered by the weight of the fuel required in its operation. If you claim to use Nuclear type engines, you would still be disgusted at the weight of your weapons.
- The Cockpit cannot be put on the upper portions of your mech, for you pilot has a very weak stomach, and is prone to sea-sickness from the tumble.
- Rocket Puches are the one of the most powerful form of attacks that a mech could have. Once launched, if not conveniently re-appears on its former position, Shall be retrive-able and is never lost. Any pilot put inside the punch weapon does not suffer from High-G. If you used typical physics in your mech, you're missing out on a devastating weapon!

Now that you have considered the ugliness of realism, you can see why we would want to avoid THAT. Since by convetional physics, A simple Assult helicopter is more effective than a Gundam!