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:: Q&A::
01: Toy Mechanics?
I'm not an expert on this subject, nor do I claim any
accuracy on this. But here's what I've found out from my own experience.
| Rules for Toy transformation (That I can remembered) |
| - Joint and limbs can be detach, then reattach. (See 'VFX1 - Valkyrie'
from 'Robotech' for reference.) |
| - Parts can be twisted/bend, as long as things comes together
in some way |
| - Additional parts can be added to simply make the Bot 'complete'.
Even if it isn't present in the detransform state. (See 'Omega Supreme'
from 'Transformers' for reference.) |
| - Like the rules above in reverse, You need not use all the parts
presented in the detransform state on the robot. All additional
meterials can be 'disgarded' as conveniently place in 'Dimensional
storage' for keeping. (See 'Optimus Prime' from 'Transformers' for
Reference.) |
| - Robots can be made with another transform state in mind, Even
if the other state doesn't comply with the robotic transformation.
(See 'Voltron', 'Mighty Orbot' for refrence) |
| - New rules are made up every day, you should check new gigantic
robot anime for New ideas. |
If you think these rules are not your cup of tea. And
still would like to see your mecha having a chance of becoming reality.
Please consider the following contrast.
| The Perils of convetional Physics (Not all of it is presented
here.) |
| - In attaching any high velocity gun on the robot's shoulder,
you must know that the kick-back force's momentum will require you
to expand the robot's base. |
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- Your robot cannot be used for space combat, since the center
of gravity for your mecha is going to require compicated managing
to compensate. If your calculation is wrong, your robot will spend
its time spinning around itself, Making it a good target for laser
practice.
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| - Going at high speed puts your mech through a high frequency
vibration, any joints that isn't secure 'will' come loose. Attaching
a power booster jet to your mech is ill-advised, since you'll spend
your time collecting the parts from a 30 mile radius. |
| - Your mech will be encumbered by the weight of the fuel required
in its operation. If you claim to use Nuclear type engines, you
would still be disgusted at the weight of your weapons. |
| - The Cockpit cannot be put on the upper portions of your mech,
for you pilot has a very weak stomach, and is prone to sea-sickness
from the tumble. |
| - Rocket Puches are the one of the most powerful form of attacks
that a mech could have. Once launched, if not conveniently re-appears
on its former position, Shall be retrive-able and is never lost.
Any pilot put inside the punch weapon does not suffer from High-G.
If you used typical physics in your mech, you're missing out on
a devastating weapon! |
Now that you have considered the ugliness of realism, you can see why
we would want to avoid THAT. Since by convetional physics, A simple
Assult helicopter is more effective than a Gundam!
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